#pragma once
#include "Globals.h"
#include "BaseSprite.h"

struct Splash : public BaseSprite
{
	Splash(Pair Pos,int Show, Pair Dimensions)
		:BaseSprite(Pos,TEX_SPLASH,cNeutral,"")
	{
		meiObjID = TEX_SPLASH;
		ShowState = Show;
		InitRect(Dimensions);
	}
};